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- <> could lower the quality and use less voices and sounds..
-
- Magnus wrote..
- <But with 16 channels you should be able to play most chords, or?
- <You can't get everything, but almost. :-)
-
- Yepp, but just to argue a bit more I can say, that sometimes in the
- intro songs I use atleast 32 voices, so I will have to sample the
- chords as they are, so that the channel amount is reduced..
-
- Anders wrote
- <The Digital Tracker routies are crappy.
- <One of the worst things about them are that they crash some Falcons
- <while playing. And ofcourse, the soundquality is much lower than other
- <ones (very good reason not to use it).
-
- <16 channels use alot of cpu time, depending how intense the module is.
-
- Hmm, what do you suggest?? 8 channels?? How do they do on Amiga??
- They seem to have soundtracker routs, that uses nearly null percent
- in processor time..
-
- Magnus wrote.
- <> good to convert a 320x200 pixel size texture into lets say 100x200,
- <> because it would look very skewed. Of course I could cut it to
- <> nearly the right size, by making some sort of pussle:-))
-
- <Hey, you have to be realistic! Look at a WAD with FWT and see how big
- <the texures are in Doom. They have differnt size. Som ar small, some
- <are rather big som ar long some are short some are...
-
- Realistic, is my second name, thats why I asked that question.
- But it is very strange if Doom uses different sizes on the textures,
- since that would require more time to calculate them..
-
- <>Ok, but could someone please enlighten me in what size (x,y) the
- <>textures can be in, so I can draw and rip them right.
-
- Anthony wrote.
- <Any really. Floors must be 64x64, but that is the only restriction,
- <other than a max height of 128 (I think).
-
- <128 high is quite a big (but not huge) room. Check out (with FWT) the
- <size of existing textures, and compare them with in the game.
-
- Great! That was the kind of information I wanted, but I could use
- some more.. How pixel high will a wall has to be, to be compared with
- lets say one ordinary meter?? It is of great matter so that you can
- do the walls, rooms, as realistic as possible. About the 128 hight
- restriction, you mean it is possible to have one wall that is 200
- pixels wide and have a hight of 128 pixels, and beside the wall I
- could have one wall that is 100*65 another above that is 50*35 and so
- on?? Am I right??
-
- Cheers,
-
- Sebbe Gustin
-
-
-